Born of Transcendental Film techniques. WOMB and SACRIFICE are in a new category of VR experience.

Most VR rewards motion, speed, conquest, and distraction.

We invert the experience by using stillness and breath to control the game.

‘Womb’ and ‘Sacrifice’ came to be after reading Paul Schrader’s book on Transcendental Film. I wondered if we could extend the narrative logic in his book to VR experiences or do something transcendent in VR.

These two experiences: one happens to all people, and another is Christendom’s most important revelation. Both have been presented as passive or cold experiences. This project will bring them forward into active media and, through participation, encourage participation in very great subjects.

we’re attempting to make inner regulation visible and audible — without a lecture, score screen or punishment loop.