WOMB
Our first shared experience
WOMB is a cozy sensory environment that rewards stillness and breath control. Inside a warm, biological space, the player discovers that calm attention creates coherence: layered light resolves, sound becomes harmonic, and the space responds to your breath and stillness. Restlessness produces the opposite — visual and sonic discord. The experience turns presence itself into the interaction.
VIDEO TEASER
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A VR experience built around stillness.
Most interactive experiences reward speed, reaction, collection, and completion. WOMB explores the opposite. The player is rewarded for becoming quieter, more regulated, and more observant. We use the headset accelerometers and controllers to sample player micro-motion, breathing, and heart rate.
CONNECT
BREATH
RELAX
PROGRESS
WOMB uses the language of interactive media without depending on conventional game objectives. The headset becomes a responsive sensory chamber — part environment, part instrument, part perceptual experiment.
OUR GOALS
WOMB is a sensory chamber that rewards stillness and breath control. We use the language of interactive media to induce attention rather than action.
Immerse people in red light and soothing binaural beats as they progress.
Develop projects that help users experience our shared human experience.
Deploy a VR simulation compatible with headsets of all brands and levels of sophistication.
Delight players with the miracle creation.
We’re seeking development money to fund these experiences.
80K
Production Budget
$ 2.99
Retail Price
40K
Downloads to break even
In choosing Iconic subjects, we can differentiate from the current VR market.
$80,000 TO COMPLETE, POLISH AND LAUNCH WOMB.
The completion fund is intended to move WOMB from concept/prototype work into a release-ready VR experience. Budget will be used to bolster procedural animation/sound, platform optimization/testing, and launch marketing materials.
WOMB can break through the noise of shooters and rhythm games. If we capture 0.133% of the VR market, we will hit our break-even point.
40K downloads of this game is 0.133% of the 30 million user base
Become a Producer
Help us bring these immersive experiences from development into the world.
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These projects are being developed as focused, independent productions. Producer support allows us to move from prototype and visual development into finished environments, interaction, performance, sound, optimization, testing, and public release.
Becoming a Producer is a way to help bring a specific experience into the world while gaining a closer view of its development
Producer <$1,000
Producers' contributions directly support the creative development, production, and launch of the selected project. Producers are passionate about VR and these ideas. Shwag kit, email updates and early access to published titles.
Founding Producer $1,000 +
Founding Producers' contributions directly support the creative development, production, and launch of the selected project. Producers receive recognition, project updates, early-access opportunities, invitations to private development updates, and other benefits associated with their level of support.
CONTRIBUTE
TVR_ARX.STUDIO
Executive Producer $10,000 +
Executive Producers' contributions directly support the creative development, production, and launch of the selected project. Executive Producers receive special recognition, project updates, early-access opportunities, invitations to private development updates, and other benefits tied to their level of support.
Producer contributions are made in support of the project and are not investments. Contributions do not represent equity, ownership, profit participation, revenue sharing, interest, repayment rights or any other financial return.